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#quitnic! 

Pocket nicotine anonymous, let's make vaping unsexy

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September 2023

My role:  UX Research, Lo-Fi and Hi- Fidelity prototyping, Brainstorming + Ideation, UI Design


Project time: 3 weeks
Tools: Figma 

The problem: 

How might we improve the way that “vapers” hold themselves accountable to quitting nicotine?

How might we integrate the concept of balancing motivation and user needs to create personalized plans that offer support services for our users?

Collaborators: Jacqueline Ongsip

                                       (User Research Lead, UI Design)

                                       Tony Tran

                                      (User Research)

the process

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empathize
Business planning by Vanessa Goh from Noun Project (CC BY 3.0)
define + ideate
prototype by kakhim from <a href="https://thenounproject.com/browse/icons/term/prototype/" target="_blank" title="prototype Icons">Noun Project</a> (CC BY 3.0)
prototype
usability testing by DailyPM from <a href="https://thenounproject.com/browse/icons/term/usability-testing/" target="_blank" title="usability testing Icons">Noun Project</a> (CC BY 3.0)
test

Using the double diamond process and the project brief 4 key stages of the design process were identified and prioritised due to the time constraints and deliverables required

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Digital mock up of #quitnic app.

#quitnic! is a platform for users to visualize progress and that promotes self accountability to quit the use of e-cigarettes. This is done through user interactions within the app and acts as a place of vulnerability for a like minded community.

How might we improve the way that “vapers” hold themselves accountable to quitting nicotine?

 

 

How might we incorporate the idea of motivation driven by user's needs to develop a solution that provides recommendations for productive third places?

research + analysis

1- Industry Analysis and User Interviews


In addition to gathering quantitative results from our questionnaire, we interviewed 7 advid travelers who provided further in-depth insights on their opinions on travel planning and experiences post-pandemic.

2– Competitive Analysis 


In addition to gathering quantitative results from our questionnaire, we interviewed 7 advid travelers who provided further in-depth insights on their opinions on travel planning and experiences post-pandemic.

prototyping

06- Wireframing

Basic online wireframes were created to map out certain key design features to inclyde in the low fidelity prototyoe

07- Low-fidelity prototyping 

The main features being modeled are the guest and member views, the onboarding process, and additional screens that address the design problem. Simplifying the sign-up process and providing self-paced navigation for users, with the option to skip certain introductory screens, are key aspects.

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clickable prototype

Play with the #quitnic app.

full case study

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